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Warden of the Depths Morphling Set

This set proved to be the most challenging yet due to very strict poly limits. Also because Morphling doesn't have a default set there is no reference to how things should best be rigged or placed on the base model. I spent the most time with this set in pre-production for those reasons. I had to make sure my ideas functioned even before I did the concept work. This in turn made the concept phase easier because I had a very solid blockout to draw over. Many of the items went through a few iterations but turned out very well. All of the pre-production work made the sculpting, texturing, and rigging go very quickly. It was all so well planned out by that point that it just needed to be executed. All-in-all I feel this is easily my best set yet. A very original idea for this character and it suits him well.

Display art created in Marmoset.

Display art created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Marketing image created in Marmoset.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

Test image in Dota 2.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP Zbrush mesh.

WIP character design turn around sketched up in Photoshop.

WIP character design turn around sketched up in Photoshop.

WIP sketches done to rough out the basic design of each item.

WIP sketches done to rough out the basic design of each item.

WIP sketches done to rough out the basic design of each item.

WIP sketches done to rough out the basic design of each item.

WIP sketches done to rough out the basic design of each item.

WIP sketches done to rough out the basic design of each item.