This set proved to be the most challenging yet due to very strict poly limits. Also because Morphling doesn't have a default set there is no reference to how things should best be rigged or placed on the base model. I spent the most time with this set in pre-production for those reasons. I had to make sure my ideas functioned even before I did the concept work. This in turn made the concept phase easier because I had a very solid blockout to draw over. Many of the items went through a few iterations but turned out very well. All of the pre-production work made the sculpting, texturing, and rigging go very quickly. It was all so well planned out by that point that it just needed to be executed. All-in-all I feel this is easily my best set yet. A very original idea for this character and it suits him well.